The Carrion Kro

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Character Creation
  • Xiavatius, the cleric
  • Jalen, the magic user
  • Rowan, the fighter
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The Witches of Karlstodt
We learned a new definition for "donation"

Wild_dog.jpg

  • We meet-up with Otto, who is being chased by wild dogs. We save him from the dogs, killing three, & he joins our party.
  • A family, that we believe to be Jewish, passes us on the road, obviously fleeing the oncoming Swedish army. They had a truly huge box in their cart. We had a short conversation with them, but they were quite wary of us…with good reason it turned out, as members of our party expressed intense curiosity about what was in that box. We let them pass unmolested.
  • We entered the town of Gossenheim, to hear the slaughtering of livestock. We located the source and the men doing so told us they were killing their cattle so it didn’t feed the invading Swedes. Otto asks for one of the livestock & they give him a pig, which he names Mr. Willakers. We noted that it was going to be hard to eat a pig named Mr. Willakers.
  • We’re ambushed by five giant ants on our way to Karlshtodt & three of us were Giant_Ant.jpgsurprised. They clearly were not good Catholics. I smash my attacker’s antennae but it feasts its mandibles on me, drags me from my horse and renders me unconscious. Fortunately, the rest of my party dispatches the ants.
  • When I come to, I heal myself & Rowan. Good to go!
  • We come to the town of Karlstodt. You have to enter via a bridge over the river that runs along the town. There’s a huge refugee camp on the other side of the bridge…maybe 2000 people. They seemed fairly desperate & made some attempt to relieve us of our supplies.
  • Of the 7 witches, one is the “Mother”, who seems in charge of sustenance, and one is the “Watcher”, who guards the gate. There is also a “Maker”. The woman we seek, Gabriel Bower, we are told is the witch known as “Joy”, but she went missing when the witches took over the town. We find this out from Bower’s ex-neighbor. Probably tellingly, Bower’s house is razed to the ground…no joy for her.Joy_s_razed_house.jpg
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The Joy of Karlstadt
or, I need a shower (for my soul)

After checking out the Bower house, we follow the neighbor’s advice and head off to the Horenbach (the den of sin.) Along the way we pass by a street of people suffering from the plague. We avoid that street.

There are people passed out in front of the Horenbach. Its reputation for debauchery seems to be well-deserved. We go up to the the front door and the bouncer lets all of us in, except for Ogg. “No kids!” he says. We try to explain to him that Ogg is something different, but he is unmoved.

Inside we find The Joy. She’s surrounded by an entourage of sycophants who do her bidding for pleasure and amusement. We talk with her a little, with Xiavatius taking the lead. She offers to tell us things, but only if we can pay her price. We’re tentative, but go ahead and ask about Gabrielle Bower. The Joy’s price is high — Otto is tied to a table and is ravaged and savaged for an hour. There seems to be no permanent damage and, fortunately, The Joy is satisfied with his performance.

Gabrielle, The Joy tells us, brought The Seven together just before they were about to be arrested by the local authorities. She cast a spell out of her spellbook, died, and then — poof! — The Seven were in charge of the town. The Bower House imploded and the Familiars appeared (Familiars? A monstrous familiar attached itself to each of The Seven, apparently some sort of arcane protector.) The Joy describes Gabrielle’s spellbook to us and it sounds very much like Joot’s “play”. She says she doesn’t know what happened to the spellbook after the implosion, but perhaps The Mother has is.

We ask about The Mother and The Joy offers us another deal: go to the cemetery at sunset and scare The Defiler and then she will talk. We agree (out of protocol, not commitment) and take our leave.

We go into the main square and wait for lunch. While there we hear some rumors:

  • The Mother no longer lives in Karlstadt
  • The Seven have a headquarters up on Goblin Hill, SE of Hamelinburg
  • there’s a closed smuggler’s tunnel on the north side of the city
  • there’s a lion in the swamp that has stolen a lot of people

The Provider actually does feed the entire town. After lunch we are able to talk with her a little bit. There we see one of The Seven’s familiars for the first time — it looks like a giant squid with spiked tentacles. The Provider says that she is able to feed the town with her magic (so she’s a real witch) and that she has been able to do this even before the explosion (so whatever Gabrielle’s spell was, it wasn’t the source of The Seven’s magic.)

We talk about it and Otto (again!) agrees to let himself be the victim of one of The Seven. He will hide amongst the dead at the cemetery to scare The Defiler at sunset. The Defiler is an old woman with an axe followed by her familiar, which is about as big as a medium-sized dog. As she poked around the corpses, looking for undead, Otto jumped up and shouted, “Surprise!” The Defiler was surprised, so much so she took a swing at Otto. She missed and Rowan and Xiavatius ran to try to defuse the situation. Eventually they were able to, but only after The Defiler was able to get a good hit on Otto’s leg. We dragged him out of the cemetery and returned to the Horenbach, mission accomplished.

This time Ogg was able to convince the bouncer to let him in. The Joy seems happy to hear about our little “prank” on The Defiler and tells us about The Mother. The Mother is a fraud, she says, she lives out at Goblin Hill (confirmation!) with the guards and is doing nothing to help the town. She is able to give us better directions to Goblin Hill. Beware of The Mother’s familiar, The Joy warns us.

We ask about the guards, the “millizaniars”. The price is pleasuring The Joy, which Rowan does reluctantly, but with apparently enough prowess to satisfy her (and vice versa — he is highly susceptible to her particular brand of magic!) The guards are under the command of The Mother and they’re mostly incompetent, she says, but there is a secret order within them. Don’t surrender to them.

We see a guarded well by the old church which is being used as barracks for the guards.

Xiavatius is approached by someone and asked to consecrate a makeshift church on the west side of town. He says he will see what he can do, and eventually he goes along with Otto and Rowan. He is asked, and agrees to give Communion. The man (what’s his name?) says that Xiavatius is welcome to use the church as a sanctuary when he is in town. Xiavatius thanks him and we agree to spend the night there. He heals Otto and they go to sleep while Rowan goes back to the Horenbach to retrieve Ogg and Runa. Runa comes along, but Ogg is already ensconced in a cabinet.

The night is uneventful and we get a full night’s sleep, except for Ogg who has trouble getting to sleep with all of the sighing and moaning and whipping going on around him.

In the morning we wait for gate to open at eleven. When we leave, as soon as we get across the bridge the old man from yesterday approaches us. You must help this family, he tell us. Bandits have kidnapped their child and is holding her for a one-thousand silver piece ransom. They want the money delivered to a barn to the north. That’s sort of on the way to Goblin Hill so, while we don’t promise anything, we say we’ll see what we can do.

Then our wagon arrives, but only one of our retainers is there. It’s Talath, the teamster. He says that last night they were attacked by a ‘glass lion’ and Tom (the linkboy) was dragged off. Talath takes us to where the attack was and we’re able to follow the tracks into the swamp, to giant earthen mound with a pair of double doors in front of it. One of the doors is open….

OOC: once again, because it’s just that awesome, Captain Cabinet! . Also, I figured out where “Talath” and “Tom” came from — “Talath” is Orion’s email address (what I had in my character sheet before I met him) and Tom was a prospective players that didn’t show up, now both immortalized as NPCs.

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Willabad Schartz & his Glass Tiger
Father Xiavatius meet Serpenthelm
  • We entered the Mound that we believed within the Glass Tiger dwelled. It was Glass_Tiger.jpgsurrounded by 8 obelisks. We entered and descended 20 feet of stairs. At the bottom of those stairs, there was a large very flat, smooth & black area. Og Burning_oil.jpglit a foot of rope on fire and tossed it onto this black floor…which turned out to be all oil, which went up in flames and incinerated us all.
  • I woke up with what I thought were my comrades outside the Mound. But I woke up as Serpenthelm the Magic User and his memories…but also Xiavatius’ memories, as well. I woke up with Hilda, Elgos & Conrad.
  • Our new personalities crossed the oil without further incident, coming to areas to the left and right on the other side. There were four pedestals with four statues and an inscription on each.
    • There was a statue of girls all giving birth to each other
      • Elgos the Elf read the inscription on the statue of the girls giving birth to each other: “Battlemaster Talon Berry 425-510; Slew 47 of the tall ones women and children with his bare hands and later lead the battle which drove those who wear shoes from the realm of the peaceful ones.”
    • A boy stripping off a “shirt” of his own skin
    • A boy with no hands that is being strangled by many pairs of hands.
    • Boy on his hands & knees with faces on his back.
  • We encountered Willabad Schwartz with the Glass Tiger next to him.
    • One hand above his shoulder holding a child’s head. In the other hand he is controlling a skeleton marionette.
    • He told us that the wizard of the tower was his mentor & the planet that the telescope was pointing at is “Carcosa”. He’s not found of his mentor.
    • This “mound” is his lair and it is the former HQ of the “Insect God”, which now resides in a Shrine on Goblin Hill, which is the same location where we heard that the witch known as “The Mother” is located.
    • If the gem of the Insect God is broken, then the Insect God will not be able to rise again.
    • He gave us a scroll, that once invoked, would take us back to the time that the gem was lost in the Shrine of the Insect God July 14, 10,000 B.C. for three hours …. with the idea being that we go back and break the Gem back then. If we do so, then we get to keep the Gem shards.
      • The shards of the Gem are worth about 45,000 Silver Pieces.
    • The Insect Shrine is on the Southern side of Goblin Hill.
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In Search of the Insect Gem

Hilda & Elgos disappeared somewhere. Serpenthelm & Conrad present…and “Krokus” suddenly appeared & joined us.

  • The scrolls that the magic-user gave us are: Read Brains & send us back in time for 3 hours.
  • We head to Thurgen for food supplies.
    • When come across a farm on the way & notice human body parts staked among the crops.
    • We knock on the door & a strange guy appears at the door speaking Swedish. He’s a bad liar but, when we ask about food for sale, he offers to have us take whatever crops we’d like from the fields. We ask him about the nearby town and any family
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10,000 B.C.
Ancient ants are tough

We read the scroll & the five of us (plus my summoned creature) are taken back to 10,000 B.C., in search of the Insect Gem (statue?). We quickly look into the room next door, finding it full of cultist halflings – and the Insect Gem we seek!. I send in my gaseous creature, ordering it to kill them all, and secure the door closed.

The next several minutes were filled with the sounds of death. When it quieted I reopened the door to find the dark halflings slaughtered…but the Ant Gem gone…nooo. The giant ant was still in the big sand pit & we theorized that it must have snatched the statue and brought it down to its lair.

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